Goodwin, Kim. Designing for the Digital Age
Kolko, Jon. Thoughts on Interaction Design
Saffer, Dan. Designing Interactions, 2nd edition
Fundamentals of Physical Computing
Banzi, Massimo. Getting Started with Arduino. /ISBN: 978-0596155513
Igoe, Tom and Dan O’Sullivan. Physical Computing: Sensing and Controlling the Physical World with Computers. /ISBN: 978-1592003464
Research Methods
Kuniavsky, Mike, Observing the User Experience. /ISBN: 978-1558609235
Strategic Innovation in Product/Service Design
Mintzberg, Henry. Strategy Safari: The Complete Guide Through the Wilds of Strategic Management. /ISBN: 978-0273719588
Porter, Michael. Competitive Strategy: Techniques for Analyzing Industries and Competitors. /ISBN: 978-0684841489
Prahalad, C.K. and Hamel, G. Competing for the Future, Harvard Business Press. /ISBN: 978-0875847160
Design and the Service Experience
Thaler and Sunstein. Nudge: Improving Decisions About Health, Wealth and Happiness. /ISBN: 978-0143115267
Design Management
Cramer, James and Scott Simpson. How Firms Succeed: A Field Guide to Design Management. /ISBN: 978-0967547787
Perkins, Shel. Talent Is Not Enough: Business Secrets For Designers. (2nd Edition) /ISBN: 978-0321702029
Phillips, Peter, Creating the Perfect Design Brief: How to Manage Design for Strategic Advantage. /ISBN: 978-1581153248
Information Visualization
Tufte, Edward. The Visual Display of Quantitative Information
Monmonier, Mark. How to Lie with Maps (2nd Edition)
Lidwell, William. Universal Principles of Design
Design in Public Spaces
Sterling, Bruce. Shaping Things
McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing Chapters 1, 4, and 6.
Greenfield, Adam. Everyware: The Dawning Age of Ubiquitous Computing Sections 1, 2, 4, and 7.
Entrepreneurial Design
Livingston, Jessica. Founders at Work: Stories of Startups' Early Days
Collins, Jim. Built to Last: Successful Habits of Visionary Companies
Heller, Steven and Talarico, Lita. The Design Entrepreneur: Turning Graphic Design Into Goods That Sell
Design Guidelines
Sketching User Experiences Morgan Kaufmann,CA 2007
Mobile Interaction Design John Wiley 2006
HCI Models, Theories and Frameworks Morgan Kaufmann,CA 2004
Paper Prototyping Morgan Kaufmann,CA 2003
Observing the User Experience Morgan Kaufmann,CA 2003
Usability Engineering Morgan Kaufmann,CA 2002
The Elements of Style Allyn & Bacon,UK 2000
Contextual Design Morgan Kaufmann,CA 1998
Designing the User Interface Addison Wesley,US 1998
Affective Science
Handbook of Emotion Elicitation and Assessment Oxford University Press,US 2007
Handbook of Affective Sciences Oxford University Press,US 2002
Affective Computing MIT Press 1997
Cognitive Psychology
Cognitive Psychology: A Student’s Handbook Psychology Press,T&F,UK 2005
Evaluation of Human Work T&F,UK 2005
Cognitive Work Analysis NJ: Lawrence Erlbaum,US 1999
Cognition In The Wild MIT Press 1995
Ergonomics
Introduction to Ergonomics Taylor&Francis,UK 2008
A Guide to Methodology in Ergonomics T&F,UK 1999
The Ergonomics of Workspaces and Machines Taylor&Francis,UK 1995
Methodology
Research Methods for Human Computer Interaction Cambridge University Press,UK 2008
Constructing Grounded Theory Wiley, US 2006
Learning for Action Wiley,US 2006
Basics of Qualitative Research Sage, NY 1998
Usability Inspection Methods John Wiley 1994
A Guide to Task Analysis T&F,London 1992
Situated Learning: Legitimate Peripheral Participation Cambridge University Press,UK 1991
HCI
Bodyspace T&F,UK 2005
Human-Computer Interaction Prentice Hall International,US 2003
Designing Pleasurable Products CRC,T&F,UK 2002
Human-computer Interaction in the New Millennium Addison- Wesley,US 2001
The Social Life of Information Harvard Business School Press,US 2000
The Inmates are Running the Asylum SAMS,US 1999
Context and Consciousness: Activity Theory and Human-computer Interaction MIT Press, 1996
Interactive System Design Addison- Wesley,US 1995
Others
101 Design Methods by Vijay Kumar
A Designer’s Research Manual by Jennifer Visocky O’Grady
A Primer in Positive Psychology by Christopher Peterson
Abductive Thinking and Sensemaking by Jon Kolko
Alien Phenomenology, or What It’s Like to Be a Thing by Ian Bogost
Alone Together: Why We Expect More from Technology and Less from Each Other by Sherry Turkle
Analysis and Interpretation of Ethnographic Data by LeCompte
A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter) by Russ Unger et al.
Artificial Intelligence for Games by Ian Millington & John Funge
Back of the Napkin by Dan Roam
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers by Alexander Osterwalder & Yves Pigneur
By Design: Why There are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object Lessons by Ralph Caplan
Card Sorting by Donna Spencer
Co Design by Liz Sanders
Collapse: How Societies Choose to Fail or Succeed by Jared Diamond
Computers as Theater by Brenda Laurel
Conditional Design: Workbook by Andrew Blauvelt
Contextual Design by Hugh Beyer & Karen Holtzblatt
Creating Innovators: The Making of Young People Who Will
Change the World by Tony Wagner
Creating Innovators: The Making of Young People Who Will
Change the World by Tony Wagner
Creative Code: Aesthetics + Computation by John Maeda
Daring Greatly: How the Courage to Be Vulnerable Transforms the Way We Live, Love, Parent, and Lead by Brene Brown
Dark Matter and Trojan Horses: A Strategic Design Vocabulary by Dan Hill
Design Anthropology by Allison Clarke
Design for Care: Innovating Healthcare Experience by Peter Jones
Design Research by Brenda Laurel
Design Research Now by Ralf More
Design Research Through Practice by Ilpo Koskinen
Designing and Conducting by Margaret LeCompte
Different: Escaping the Competitive Herd by Yougme Moon
Disciplined Entrepreneurship: 24 Steps to a Successful Startup by Bill Aulet
Doing Anthropology by Patricia L. Sunderland
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) by Steve Krug
Educational Psychology by Anita Woolfolk
Emergence: The Connected Lived of Ants, Brains, Cities, and Software by Steven Johnson
Envisioning Information by Edward R. Tufte
Essential Ethnographic Methods by Jean J. Schensul
Ethnography of New Bikers by John Schouten & James McAlexander
Ethnography: Principles in Practice by Martyn Hammersley & Paul Atkinson
Exposing the Magic of Design by Jon Kolko
Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi
Form+Code in Design, Art and Architecture by Casey Reas & Chandler McWilliams
frog in field by frog
Future Shock by Alvin Toffler
Happy City: Transforming Our Lives Through Urban Design by Charles Montgomery
Here Comes Everybody: The Power of Organizing Without Organizations by Clay Shirky
How Children Succeed: Grit, Curiosity, and the Hidden Power of Character by Paul Tough
How To Do Things with Videogames by Ian Bogost
How to hack your Body Language by Design Staff
Human Centered Design by IDEO
I Read Where I Am: Exploring New Information Cultures by Andrew Blauvelt
Initiating Ethnographic Research by Stephen L. Schensul
Interactive Visualization: Insight through Inquiry by Bill Ferster & Ben Shneiderman
Lean In by Sheryl Sandberg
Lean UX: Applying Lean Principles to Improve User
Experience by Jeff Gothelf & Josh Seiden
Let Us Now Praise Famous Men by Walker Evans & James Agee
Logic and Design by Krome Barratt
Making Sense of Making Sense by Rick E. Robinson
Managing your Day-to-Day: Build Your Routine, Find your
Focus, and Sharpen Your Creative Mind by Jocelyn K. Glei
Maximizing Your Potential: Grow Your Expertise, Take Bold
Risks & Build an Incredible Career by Jocelyn K. Glei
Mental Models by Indi Young
My Promised Land: The Triumph and Tragedy of Israel by Ari Shavit
Naked Economics: Undressing the Dismal Science by Burton G. Malkiel & Charles Wheelan
Neubau Welt by Stefan Gandl
Nonsense: A Handbook of Logical Fallacies by Robert J. Gula
Nudges: Improving Decisions About Health, Wealth, and
Happiness by Richard H. Thaler
Observing the User Experience by Mike Kuniavsky
On the Origin of Stories: Evolution, Cognition, and Fiction by Brian Boyd
Physics of the Future by Michio Kaku
Picking Up: On the Streets and Behind the Trucks with the
Sanitation Workers of New York City by Robin Nagle
Popular Lies About Graphic Design by Craig Ward
Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century by Alvin Toffler
Predictive Analysis: The Power to Predict Who Will Click, Buy, Lie, or Die by Eric Siegel
Present Shock: When Everything Happens Now by Douglas Rushkoff
Redesigning Leadership (Simplicity: Design, Technology, Business, Life) by John Maeda
Remote Research by Nate Bol & Tony Tulathimutte
Resonate: Present Visual Stories that Transform Audiences by Nancy Duarte
Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas & Eric Zimmerman
Running Lean: Iterate from Plan A to a Plan that Works by Ash Maurya
Service Design: From Insight to Implementation by Andy Polaine, Lavrans Løvlie & Ben Reason
Social Machines: How to Develop Connected Products That Change Customers’ Lives by Peter Semmelhack
Specialized Ethnographic Methods by Jean J. Schensul & Margaret D. LeCompte
Story: Style, Substance, and the Principles of Screenwriting by Robert McKee
Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks
Stumbling on Happiness by Dan Gillbert
Ten Types of Innovations: The Discipline of Building Breakthroughs by Larry Keeley
The Art of Explanation: Making Your Ideas, Products and Services Easier to Understand by Lee LeFever
The Box: How the Shipping Container Made the World Smaller and the Economy Bigger by Marc Levinson
The Destruction of Medicine: How the Digital Revolution Will Create Better Health Care by Eric Topol
The Doodle Revolution by Sunni Brown
The Elements of Typographic Style: 20th Anniversary Edition by Robert Bringhurst
The Elusive Quest for Growth: Economists’ Adventured and Misadventures in the Tropics by William R. Easterly
The Endless City by LSE & Deutsche Bank
The Ethnographic Interview by James P. Spradley
The Fifth Discipline: The Art & Practice of the Learning Organization by Peter M. Senge
The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind by Michio Kaku
The Global Minotaur: America, Europe and the Future of the Global Economy by Yanis Varoufakis
The Graphic Facilitator’s Guide: How to use your listening, thinking and drawing skills to make meaning by Brandy Agerback
The Heart of Buddhist Meditation: Satipatthna: A Handbook of Mental Training Based on the Buddha’s Way of Mindfulness by Nyanaponika Thera
The Hero and the Outline: Building Extraordinary Brand
Through the Power of Archetypes by Margaret Mark & Carol Pearson
The Intention Economy: When Customers Take Charge by Doc Searls
The Interpretation of Cultures by Clifford Geertz
The Japanese Mafia: Yakuza, Law, and the State by Peter B. E. Hill
The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Business by Eric Ries
The Modernist by Robert Klanten
The Moment of Clarity: Using the Human Sciences to Solve
Your Toughest Business Problems by Christian Madsbjerg & Mikkel B. Rasmussen
The Next 100 Years: A Forecast for the 21st Century by George Friedman
The Origin of Wealth: The Radical Remaking of Economics and What it Means for Business and Society by Eric D. Beinhocker
The Persona Lifecycle by John Pruitt
The Power of Habit: Why We Do What We Do In Life and Business by Charles Duhigg
The Signal and the Noise by Nate Silver
The Social Labs Revolution by Zaid Hassan
The Social Revolution: How Business, Government, and
Social Enterprises Are Teaming Up to Solve Society’s
Toughest Problems by William D. Eggers
The Story of the Human Body: Evolution, Health, and Disease by Daniel Lieberman
The Ten Faces of Innovation by Tom Kelley & Jonathan Littman
The Third Teacher by OWP/P Architects, VS Furniture & Bruce Mau Design
The Third Wave by Alvin Toffler
The Tipping Point: by Malcolm Gladwell
The User Experience Team of One: A Research and Design
Survival Guide by Leah Buley
The Visual Display of Quantitative Information by Edward R. Tufte
Things I have learned in my life so far by Stefan Sagmeister
Thinking Fast and Slow by Daniel Kahneman
Thoughtless Acts?: Observations on Intuitive Design by Jane Fulton Suri & IDEO
Tilt: Shifting Your Strategy From Products to Consumers by Niraj Dawar
Topoholic: Material Types in Design by Viction Workshop
Triumph of the City: How Our Greatest Invention Makes Us Richer, Smarter, Greener, Healthier, and Happier by Edward L. Glaeser
Uncharted: Big Data as a Lens on Human Culture by Erez Aiden & Jean-Baptiste Michel
Universal Methods of Design by Bruce Hanington
Visual Anthropology by John Collier
Visual Interventions by Sarah Pink
Walden: (Or Life in the Woods) by Henry David Thoreau
What to Do With A Human Factor by Rick Robinson
Who Owns the Future by Jaron Lanier
Why Nations Fail: The Origins of Power, Prosperity, and Poverty by Daron Acemoglu & James Robinson
Why We Buy by Paco Underhill
Writing Ethnographic Fieldnotes by Robert M. Emerson
Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert M. Pirsig