UX Fundamentals
Goodwin, Kim. Designing for the Digital Age
Kolko, Jon. Thoughts on Interaction Design
Saffer, Dan. Designing Interactions, 2nd edition

Fundamentals of Physical Computing
Banzi, Massimo. Getting Started with Arduino. /ISBN: 978-0596155513
Igoe, Tom and Dan O’Sullivan. Physical Computing: Sensing and Controlling the Physical World with Computers. /ISBN: 978-1592003464

Research Methods
Kuniavsky, Mike, Observing the User Experience. /ISBN: 978-1558609235

Strategic Innovation in Product/Service Design
Mintzberg, Henry. Strategy Safari: The Complete Guide Through the Wilds of Strategic Management. /ISBN: 978-0273719588
Porter, Michael. Competitive Strategy: Techniques for Analyzing Industries and Competitors. /ISBN: 978-0684841489
Prahalad, C.K. and Hamel, G. Competing for the Future, Harvard Business Press. /ISBN: 978-0875847160

Design and the Service Experience
Thaler and Sunstein. Nudge: Improving Decisions About Health, Wealth and Happiness. /ISBN: 978-0143115267
Design Management
Cramer, James and Scott Simpson. How Firms Succeed: A Field Guide to Design Management. /ISBN: 978-0967547787
Perkins, Shel. Talent Is Not Enough: Business Secrets For Designers. (2nd Edition) /ISBN: 978-0321702029
Phillips, Peter, Creating the Perfect Design Brief: How to Manage Design for Strategic Advantage. /ISBN: 978-1581153248

Information Visualization
Tufte, Edward. The Visual Display of Quantitative Information
Monmonier, Mark. How to Lie with Maps (2nd Edition)
Lidwell, William. Universal Principles of Design

Design in Public Spaces
Sterling, Bruce. Shaping Things
McCullough, Malcolm. Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing Chapters 1, 4, and 6.
Greenfield, Adam. Everyware: The Dawning Age of Ubiquitous Computing Sections 1, 2, 4, and 7.

Entrepreneurial Design
Livingston, Jessica. Founders at Work: Stories of Startups' Early Days
Collins, Jim. Built to Last: Successful Habits of Visionary Companies
Heller, Steven and Talarico, Lita. The Design Entrepreneur: Turning Graphic Design Into Goods That Sell

Design Guidelines
Sketching User Experiences Morgan Kaufmann,CA 2007
Mobile Interaction Design John Wiley 2006
HCI Models, Theories and Frameworks Morgan Kaufmann,CA 2004
Paper Prototyping Morgan Kaufmann,CA 2003
Observing the User Experience Morgan Kaufmann,CA 2003
Usability Engineering Morgan Kaufmann,CA 2002
The Elements of Style Allyn & Bacon,UK 2000
Contextual Design Morgan Kaufmann,CA 1998
Designing the User Interface Addison Wesley,US 1998

Affective Science
Handbook of Emotion Elicitation and Assessment Oxford University Press,US 2007
Handbook of Affective Sciences Oxford University Press,US 2002
Affective Computing MIT Press 1997

Cognitive Psychology
Cognitive Psychology: A Student’s Handbook Psychology Press,T&F,UK 2005
Evaluation of Human Work T&F,UK 2005
Cognitive Work Analysis NJ: Lawrence Erlbaum,US 1999
Cognition In The Wild MIT Press 1995

Ergonomics
Introduction to Ergonomics Taylor&Francis,UK 2008
A Guide to Methodology in Ergonomics T&F,UK 1999

The Ergonomics of Workspaces and Machines Taylor&Francis,UK 1995

Methodology
Research Methods for Human Computer Interaction Cambridge University Press,UK 2008
Constructing Grounded Theory Wiley, US 2006
Learning for Action Wiley,US 2006
Basics of Qualitative Research Sage, NY 1998
Usability Inspection Methods John Wiley 1994
A Guide to Task Analysis T&F,London 1992
Situated Learning: Legitimate Peripheral Participation Cambridge University Press,UK 1991

HCI
Bodyspace T&F,UK 2005
Human-Computer Interaction Prentice Hall International,US 2003
Designing Pleasurable Products CRC,T&F,UK 2002
Human-computer Interaction in the New Millennium Addison- Wesley,US 2001
The Social Life of Information Harvard Business School Press,US 2000
The Inmates are Running the Asylum SAMS,US 1999

Context and Consciousness: Activity Theory and Human-computer Interaction MIT Press, 1996
Interactive System Design Addison- Wesley,US 1995

Others
101 Design Methods by Vijay Kumar

A Designer’s Research Manual by Jennifer Visocky O’Grady

A Primer in Positive Psychology by Christopher Peterson

Abductive Thinking and Sensemaking by Jon Kolko

Alien Phenomenology, or What It’s Like to Be a Thing by Ian Bogost

Alone Together: Why We Expect More from Technology and Less from Each Other by Sherry Turkle

Analysis and Interpretation of Ethnographic Data by LeCompte

A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter) by Russ Unger et al.

Artificial Intelligence for Games by Ian Millington & John Funge
Back of the Napkin by Dan Roam

Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers by Alexander Osterwalder & Yves Pigneur

By Design: Why There are No Locks on the Bathroom Doors in the Hotel Louis XIV and Other Object Lessons by Ralph Caplan

Card Sorting by Donna Spencer

Co Design by Liz Sanders

Collapse: How Societies Choose to Fail or Succeed by Jared Diamond

Computers as Theater by Brenda Laurel

Conditional Design: Workbook by Andrew Blauvelt

Contextual Design by Hugh Beyer & Karen Holtzblatt

Creating Innovators: The Making of Young People Who Will

Change the World by Tony Wagner

Creating Innovators: The Making of Young People Who Will

Change the World by Tony Wagner

Creative Code: Aesthetics + Computation by John Maeda

Daring Greatly: How the Courage to Be Vulnerable Transforms the Way We Live, Love, Parent, and Lead by Brene Brown

Dark Matter and Trojan Horses: A Strategic Design Vocabulary by Dan Hill

Design Anthropology by Allison Clarke

Design for Care: Innovating Healthcare Experience by Peter Jones

Design Research by Brenda Laurel

Design Research Now by Ralf More

Design Research Through Practice by Ilpo Koskinen

Designing and Conducting by Margaret LeCompte

Different: Escaping the Competitive Herd by Yougme Moon

Disciplined Entrepreneurship: 24 Steps to a Successful Startup by Bill Aulet

Doing Anthropology by Patricia L. Sunderland

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) by Steve Krug

Educational Psychology by Anita Woolfolk

Emergence: The Connected Lived of Ants, Brains, Cities, and Software by Steven Johnson

Envisioning Information by Edward R. Tufte

Essential Ethnographic Methods by Jean J. Schensul

Ethnography of New Bikers by John Schouten & James McAlexander

Ethnography: Principles in Practice by Martyn Hammersley & Paul Atkinson

Exposing the Magic of Design by Jon Kolko
Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Form+Code in Design, Art and Architecture by Casey Reas & Chandler McWilliams

frog in field by frog

Future Shock by Alvin Toffler

Happy City: Transforming Our Lives Through Urban Design by Charles Montgomery

Here Comes Everybody: The Power of Organizing Without Organizations by Clay Shirky

How Children Succeed: Grit, Curiosity, and the Hidden Power of Character by Paul Tough

How To Do Things with Videogames by Ian Bogost

How to hack your Body Language by Design Staff

Human Centered Design by IDEO

I Read Where I Am: Exploring New Information Cultures by Andrew Blauvelt

Initiating Ethnographic Research by Stephen L. Schensul
Interactive Visualization: Insight through Inquiry by Bill Ferster & Ben Shneiderman

Lean In by Sheryl Sandberg

Lean UX: Applying Lean Principles to Improve User

Experience by Jeff Gothelf & Josh Seiden

Let Us Now Praise Famous Men by Walker Evans & James Agee

Logic and Design by Krome Barratt

Making Sense of Making Sense by Rick E. Robinson

Managing your Day-to-Day: Build Your Routine, Find your

Focus, and Sharpen Your Creative Mind by Jocelyn K. Glei

Maximizing Your Potential: Grow Your Expertise, Take Bold

Risks & Build an Incredible Career by Jocelyn K. Glei

Mental Models by Indi Young

My Promised Land: The Triumph and Tragedy of Israel by Ari Shavit

Naked Economics: Undressing the Dismal Science by Burton G. Malkiel & Charles Wheelan

Neubau Welt by Stefan Gandl

Nonsense: A Handbook of Logical Fallacies by Robert J. Gula

Nudges: Improving Decisions About Health, Wealth, and

Happiness by Richard H. Thaler

Observing the User Experience by Mike Kuniavsky

On the Origin of Stories: Evolution, Cognition, and Fiction by Brian Boyd

Physics of the Future by Michio Kaku

Picking Up: On the Streets and Behind the Trucks with the

Sanitation Workers of New York City by Robin Nagle

Popular Lies About Graphic Design by Craig Ward

Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century by Alvin Toffler

Predictive Analysis: The Power to Predict Who Will Click, Buy, Lie, or Die by Eric Siegel

Present Shock: When Everything Happens Now by Douglas Rushkoff

Redesigning Leadership (Simplicity: Design, Technology, Business, Life) by John Maeda

Remote Research by Nate Bol & Tony Tulathimutte
Resonate: Present Visual Stories that Transform Audiences by Nancy Duarte

Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas & Eric Zimmerman

Running Lean: Iterate from Plan A to a Plan that Works by Ash Maurya

Service Design: From Insight to Implementation by Andy Polaine, Lavrans Løvlie & Ben Reason

Social Machines: How to Develop Connected Products That Change Customers’ Lives by Peter Semmelhack

Specialized Ethnographic Methods by Jean J. Schensul & Margaret D. LeCompte

Story: Style, Substance, and the Principles of Screenwriting by Robert McKee

Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks

Stumbling on Happiness by Dan Gillbert

Ten Types of Innovations: The Discipline of Building Breakthroughs by Larry Keeley

The Art of Explanation: Making Your Ideas, Products and Services Easier to Understand by Lee LeFever

The Box: How the Shipping Container Made the World Smaller and the Economy Bigger by Marc Levinson

The Destruction of Medicine: How the Digital Revolution Will Create Better Health Care by Eric Topol

The Doodle Revolution by Sunni Brown

The Elements of Typographic Style: 20th Anniversary Edition by Robert Bringhurst

The Elusive Quest for Growth: Economists’ Adventured and Misadventures in the Tropics by William R. Easterly

The Endless City by LSE & Deutsche Bank

The Ethnographic Interview by James P. Spradley

The Fifth Discipline: The Art & Practice of the Learning Organization by Peter M. Senge

The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind by Michio Kaku

The Global Minotaur: America, Europe and the Future of the Global Economy by Yanis Varoufakis

The Graphic Facilitator’s Guide: How to use your listening, thinking and drawing skills to make meaning by Brandy Agerback

The Heart of Buddhist Meditation: Satipatthna: A Handbook of Mental Training Based on the Buddha’s Way of Mindfulness by Nyanaponika Thera

The Hero and the Outline: Building Extraordinary Brand

Through the Power of Archetypes by Margaret Mark & Carol Pearson

The Intention Economy: When Customers Take Charge by Doc Searls

The Interpretation of Cultures by Clifford Geertz

The Japanese Mafia: Yakuza, Law, and the State by Peter B. E. Hill

The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Business by Eric Ries

The Modernist by Robert Klanten

The Moment of Clarity: Using the Human Sciences to Solve

Your Toughest Business Problems by Christian Madsbjerg & Mikkel B. Rasmussen

The Next 100 Years: A Forecast for the 21st Century by George Friedman

The Origin of Wealth: The Radical Remaking of Economics and What it Means for Business and Society by Eric D. Beinhocker

The Persona Lifecycle by John Pruitt

The Power of Habit: Why We Do What We Do In Life and Business by Charles Duhigg

The Signal and the Noise by Nate Silver

The Social Labs Revolution by Zaid Hassan

The Social Revolution: How Business, Government, and
Social Enterprises Are Teaming Up to Solve Society’s

Toughest Problems by William D. Eggers

The Story of the Human Body: Evolution, Health, and Disease by Daniel Lieberman

The Ten Faces of Innovation by Tom Kelley & Jonathan Littman

The Third Teacher by OWP/P Architects, VS Furniture & Bruce Mau Design

The Third Wave by Alvin Toffler

The Tipping Point: by Malcolm Gladwell

The User Experience Team of One: A Research and Design

Survival Guide by Leah Buley

The Visual Display of Quantitative Information by Edward R. Tufte

Things I have learned in my life so far by Stefan Sagmeister

Thinking Fast and Slow by Daniel Kahneman

Thoughtless Acts?: Observations on Intuitive Design by Jane Fulton Suri & IDEO

Tilt: Shifting Your Strategy From Products to Consumers by Niraj Dawar

Topoholic: Material Types in Design by Viction Workshop

Triumph of the City: How Our Greatest Invention Makes Us Richer, Smarter, Greener, Healthier, and Happier by Edward L. Glaeser

Uncharted: Big Data as a Lens on Human Culture by Erez Aiden & Jean-Baptiste Michel

Universal Methods of Design by Bruce Hanington

Visual Anthropology by John Collier

Visual Interventions by Sarah Pink

Walden: (Or Life in the Woods) by Henry David Thoreau

What to Do With A Human Factor by Rick Robinson

Who Owns the Future by Jaron Lanier

Why Nations Fail: The Origins of Power, Prosperity, and Poverty by Daron Acemoglu & James Robinson

Why We Buy by Paco Underhill

Writing Ethnographic Fieldnotes by Robert M. Emerson
Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert M. Pirsig
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